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Chris Tyler has been producing 3D illustration and graphic design for more than 20 years, including for companies like CAT, Mitsubishi, Jiffy Lube and many others. He is also a large contributor to teaching and training material on Strata3DUniversity.

Author: Christopher Tyler

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling lipstick, Part 1

Christopher Tyler May, 15th 2018 1 Comment
CX Advanced, CX Modeling, CX Version 8.0 Specific, Design 3D CX
This tutorial shows how to use boolean subtraction to help model the tip of lipstick.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a beverage pitcher, Part 3

Christopher Tyler Apr, 27th 2018 2 Comments
Cobalt, CX Advanced, CX Modeling, CX Version 8.0 Specific
This tutorial completes the modeling process for the beverage container lid.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a beverage pitcher, Part 2

Christopher Tyler Apr, 23rd 2018 0 Comments
CX Advanced, CX Version 8.0 Specific, Design 3D CX
In this modeling tutorial we create the upper part of the lid. As part of the modeling process the boolean subtract tool is used in a novel way to help create an inset region of the grip.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a beverage pitcher, Part 1

Christopher Tyler Apr, 12th 2018 0 Comments
CX Advanced, CX Modeling, Design 3D CX
This tutorial shows how to model the body of a beverage pitcher.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Using a boolean subtraction to join two different topologies

Christopher Tyler Apr, 3rd 2018 1 Comment
CX Advanced, CX Modeling, CX Version 8.0 Specific, Design 3D CX
This tutorial shows how to join two very different topologies to create a smoothly connected object using boolean subtraction and subdivision surfaces.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling A Headphone Set, Part 4

Christopher Tyler Mar, 24th 2018 1 Comment
CX Advanced, CX Modeling, Design 3D CX
Part 4 finishes where part 3 left of. It models a hinge component of the headphones.
View Tutorial

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