Modeling Lipstick, Part 4

This is a follow-up tutorial (to Part 3 here) dealing with rendering spline-based objects as polygons when the object has a transparent and refractive material. It shows how to adjust the object to get the best possible appearance. Part 1 is here.   Part 2 is here.   Part 3 is here.  

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Comments

  1. Ivan Sahba

    Chris, I didn’t just find this tutorial useful; I found it to be invaluable! This is so helpful in getting things done even on the fastest machine in regards to rending. Thank you

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