Modeling Lipstick, Part 3

In the 3rd part of the the lipstick tutorial dealing with modeling, the clear plastic cap is examined for its potential to greatly impact render times. The lathe object is a spline based object and this can be slow to render when a refractive material is used. This tutorial shows how to render it as a polygon based object to get the best render time.

A follow-up tutorial going into some further details regarding Render Splines as Polygons on objects with refractive materials can be found here.

Part 1 is here.


Part 2 is here.


Part 4 is here.


Lights Out


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