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Chris Tyler has been producing 3D illustration and graphic design for more than 20 years, including for companies like CAT, Mitsubishi, Jiffy Lube and many others. He is also a large contributor to teaching and training material on Strata3DUniversity.

Author: Christopher Tyler

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a coffee carafe, Part 3

Christopher Tyler May, 16th 2017 0 Comments
CX Advanced, CX Version 8.0 Specific, Design 3D CX
This tutorial shows how to model a coffee carafe/pitcher object. Part 3 focuses on modeling the lid and lid handle.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a coffee carafe, Part 2

Christopher Tyler May, 11th 2017 0 Comments
This tutorial shows how to model a coffee carafe/pitcher object. Part 2 focuses on modeling the handle.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a coffee carafe, Part 1

Christopher Tyler May, 11th 2017 1 Comment
CX Advanced, CX Modeling, Design 3D CX
This tutorial shows how to model a coffee carafe/pitcher object. Part 1 focuses on modeling the main cylindrical part of the pitcher shape.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Using a 3-point light setup for rendering

Christopher Tyler Apr, 19th 2017 1 Comment
CX Lighting, CX Rendering, Design 3D CX
This tutorial shows how to set up a typical 3-point lighting setup commonly used for portrait and product studio photography.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Creating a seamless texture in Photoshop

Christopher Tyler Apr, 5th 2017 0 Comments
CX Texturing, Design 3D CX
This tutorial shows how to use Photoshop to create seamless textures from an existing bitmap for use in Design3D.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Controlling specular intensity globally

Christopher Tyler Mar, 29th 2017 0 Comments
CX Intermediate, CX Rendering, Design 3D CX
This rendering tutorial shows how to control the specular intensity of a material via a global control that can be assigned to each light.
View Tutorial

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