Preventing white areas of label art from blowing out

This rendering and texturing tutorial discusses the use of ‘rich white’ (akin to rich black used for printing blacks using all 4 cmyk components) to help prevent areas of label art from blowing out. This technique also allows for reflections to overlay the white areas. Additionally, the concept of gamma and how Design 3D handles this relative to imported art is discussed.
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Working with and maintaining existing UV data during the modeling process, Part 3

This tutorial continues to show how to adapt UVs during the modeling process on an object that has UV data which needs to be maintained. This specifically shows how to deal with edge detail.
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