Creating a fade to dark background; and adjusting reflected surfaces to compensate for the dark backdrop

This rendering and materials tutorial shows how to create a faded to dark backdrop from a studio lighting type setup, frequently used for product photography. It also discusses how to adjust fresnel based reflections on an object which reacts to this dark background in order to achieve a nuanced wood surface.
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Dice Texturing and Rendering, Part I

This texturing and lighting tutorial shows how to set up the red material used on the dice. It walks through the use of the Lightdome, the use of an HDRI image, several lighting render controls (angular deviation, raydiosity amplifier) and the use of the Fresnel interpolator.
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