This rendering tutorial shows how to optimize the render speed of a scene when using glow panels.
This texturing tutorial shows how to configure and control several surface variables (smoothness and reflectivity) that change according to incidence angle. It specifically discusses these with respect to a dark and rough reflective plastic.
This tutorial walks through the geometry setup, material setup and post processing of a beer bottle. It focuses on creating a material with density.
This rendering tutorial shows how to use the Lightdome with an HDRI image to light the scene. It shows how to use the Adjust function to customize the light.
This materials tutorial walks through the process of setting up the reflectance properties for the label and the gold material.
This beginner/intermediate tutorial shows how to texture and render the whisk. It shows how to use luminous geometry, a spot light and how to use the Fresnel interpolator. The tutorial is done in Design 3D SE7, but can also be followed in CX.