Revising a magazine holder geometry

This beginner modeling tutorial shows several approaches to modeling a relatively simple piece of geometry. It shows how to revise some existing geometry using the polygon modeling tools, but also how to start the document/magazine holder from scratch using a couple of different bezier curve objects, then convert the bezier based geometry into a polygon mesh for final set up.
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Adding a rounded endcap to a circular object

This tutorial shows how to add a rounded endcap form to a partial lathe object. It’s a polygon modeling tutorial which discusses issues to watch for when importing Adobe Illustrator artwork to be used with the bezier tools (like the Lathe tool), and how to correct some of these issues with the polygon editor.
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Replace Selected vs Exchange Selected

This tutorial discusses the difference between Replace and Exchange Selected. It then goes on to show how these functions can be used, in an architectural setting, where instance elements need to precisely and accurately repeat across an angle. Other functions used in this tutorial which are used as part of the workflow include Scale, Flip Perpendicular to Grid, Lock Position and ReCenter Origin, and 2-click Custom Active Grid creation. There is some really cool functionality demonstrated in this tutorial so make sure and watch all the way through.
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Nut Bar Project, Part 0: Create a rounded cube with inset region using subdivision surfaces

This tutorial shows how to create an inset cube with rounded corners using an ideal method. This method uses a simple polygon mesh ‘cage’ that is subdivided. This approach is better than using other methods because it is easily UV mapped and controlled to scale to different sizes. This tutorial leads to a package design tutorial, with a containing shape whose construction is based off this modeling approach.
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