Grid Templates and Smooth Mesh

This tutorial shows how to assign ‘grid templates’ to the Z and X standard grids to help model a product. It also shows how to use the Smooth Mesh function in conjunction with the Skin tool to begin modeling the product in the grid template.
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Modeling a disposable coffee cup, for beginners

This tutorial for people new to Design 3D creates a disposable coffee container, starting from an Adobe Illustrator profile. The process of creating a lathe object and converting it to a polygon mesh, and then a subdivision surface for final editing is explored.
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Adding ridges to a pill bottle cap, Part 1

This beginner modeling tutorial for people new to Design 3D shows how to add little grip ridges to a pill bottle cap. NOTE: The start file is in 8.2.1 format and this isn’t backward compatible to prior versions. However, the start file also includes an OBJ version of the cap mesh which can be opened and used in versions prior to the 8.2.1 update.
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Bottle Top Threads

This tutorial shows how to create the threads at the top of a twist-top glass bottle, something like a beer or soft-drink bottle. It shows how to create a lathe object and then integrate this bezier data into a polygon structure to create a final subdivision surface object.
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Modeling a Syrup Bottle

This tutorial shows how create a concave surface on a product bottle. It specifically takes an existing user file and revises it so subdivision surfaces and boolean subtraction can be used to effectively create the surface. Videos 1, 2, and 3 are about revising the bottle geometry to create predictable results. These show how to adjust the resolution, position and accuracy of the source geometry. Video 4 covers revision to the oval object used as the boolean subtraction source and begins the subtraction process. If you want to skip right to the modeling phase of the concave region, start with
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Compound Paths in the 8.2.1 Update

In this tutorial I show how changes in 8.2.1 make for a much better experience when working with bezier data brought in from Adobe Illustrator which has compound paths. The updated handling of this data makes for easier modeling and can help improve render performance (polygons render faster than bezier structures generally). In general it’s better to use the Thickness function when giving imported bezier profiles thickness instead of the bezier extrude tool when render performance is important. This is because polygon data is faster to render than complex bezier regions and this tutorial demonstrates this.
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