The polygon editor’s Rotate Tool Group consists of the Rotate Element Tool, and the Rotate Normal Tool. Rotation of geometry inside the polygon modeler is grid relative. By default rotation takes place around a line perpendicular to the active grid. However, rotation can also take place around a standard axis, selection normal or a custom grid or guide. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, active grid relative 2. Around Standard axis (X, Y, Z) 3. Around Custom Axis/Guide 4. Around Selection normal Tools are organized into tool groups. Each tool within the tool group can have
The polygon editor’s Move Tool Group consists of the Move Element Tool, the Move Normal Tool, and the Slide Element tool (edge mode only). Design 3D controls the movement of elements (polygons, edges, vertices) using different ‘constraint’ modes. These are active grids, guides, geometry ‘normals’ and sliding. The listing below shows how the 3 tools in the Move Tool Group operate relative to these constraints in order to precisely manipulate geometry. Movement for any element (polygon, edge, vertex) is; 1. Free form, parallel to the active grid (default behavior) 2. Along a standard axis; 3. Perpendicular to the active grid;
This UV mapping tutorial shows how to adjust a path extrude objects's auto-generated UVs so a repeating pattern appears across the entire surface.
This modeling tutorial shows how to examine a polygon mesh object that has problems and how to correct. It shows various techniques for figuring out what may be misbehaving in parts of the polygon mesh.
This materials and UV tutorial shows how to be aware of and work with the UVs of subdivided objects, especially when textures need to conform to the edge of an object.
This materials and rendering tutorial shows how to impart subtle surface shading for diffuse materials. Specifically, it shows how to use the fresnel interpolator to adjust the reflectance at glancing angles to help give a greater sense of dimension to diffuse shaded objects.