Fundamentals of Design 3D CX 8

Getting Started Series Fundamentals of Design 3D CX 8 for Mac This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8. These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.
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8.0: Working with Floating Point Color, 1

This tutorial discusses the nature of floating-point color. It looks at Photoshop’s floating-point color picker as a window into understanding the nature of high precision color. It also shows how to create high bit depth color files that can be used in Design3D 8.0.
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Creating better glass using reflection recursions and Surface Shading Threshold

This rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.
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Sports Supplement Container, Part 1

This texturing tutorial shows how to configure and control several surface variables (smoothness and reflectivity) that change according to incidence angle. It specifically discusses these with respect to a dark and rough reflective plastic.
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