This tutorial shows how to use two lighting panels to light the scene, and using the inverse square light falloff law to control light and dark regions of this studio-photography like setting. It explains how to use their placement to control how light is cast into the scene.
This tutorial shows differences in how version 8.1 handles shadow regions for both global illumination and shadows from point light sources as determined by the Adaptive Shadow Sampling parameter. Improvements to this area help to create cleaner looking images in shadow regions. It explains value ranges useful for Adaptive Shadow Sampling.
This tutorial is designed for those new to Design 3D who want to know the difference between direct and indirect diffuse illumination. It also shows how to control parameters which influence these lighting types in Render dialog. It specifically looks at the Lighting, Shadow and Detail panels, covering Raydiosity Bounces, Cache Hits, Adaptive Shadow Sampling, and Anti-Aliasing parameters as they relate to direct and indirect illumination.
This is the fourth of the tutorials walking through the process of creating a yogurt cup. It stages, lights and renders the yogurt cup.
>This is the final tutorial in the ‘Air Freshener’ display packaging tutorial series. It sets up the final scene, including the posing of the riser and packets, lighting set up and camera setup.
This tutorial demonstrates how to use HDR Light Studio to augment lighting coming from HDRI lighting. It specifically shows how to place a light source so it reflects at a specific location on a model to provide visual highlighting.