Texturing a metal cooking pot, Part 1

This tutorial begins the process of setting up a complex material system for a cooking pot. It looks at creating a metallic material that uses a series of overlaying ‘modifier’ materials to create the final appearance. Material subsets, anisotropy, UV mapping and incidence reflectance are covered.
View Tutorial

Identify and control various render quality parameters

This tutorial shows how to identify and control the visual quality of parts of a rendering. It shows how to control reflection quality through the use of reflection samples and an adaptive sampling mechanism; how to control diffuse illumination quality; and how to control overall image quality through the use of several anti-aliasing controls.
View Tutorial

Fine tune the rendering of a pill bottle

This tutorial is a follow-up to the Inverse Falloff Law lighting tutorial. It shows how to make a few adjustments to the pill container scene in order to fine-tune and improve the rendering. This includes using the inverse square falloff law to adjust the darkness of the background, adjusting the diffuse channel of several materials, and also applying a reflective shader to a localized region of the ground object.
View Tutorial

Using the Inverse Square light falloff law

This tutorial shows how to use two lighting panels to light the scene, and using the inverse square light falloff law to control light and dark regions of this studio-photography like setting. It explains how to use their placement to control how light is cast into the scene.
View Tutorial