Adaptive Shadow Sampling and 8.0

Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas. This can save quite a bit of time in some scene, but can also introduce artifacts if set too high. This tutorial discusses how the gamma function in 8.0 can necessitate different values as compared to 7.x
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New 8.0 Intensity Option in the Lighting tab

This new option allows the Lightdome to affect the scene in one of two ways; one is solely through amplification of diffuse illumination (raydiosity) or through source pixel brightness which also affects reflections. This quick tutorial shows specifically what this very useful function does.
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Beginner’s First Project in Design 3D CX 8

Getting Started Series First Project Design 3D CX 8 for Mac This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you’ll learn the basics of the user interface and how to work in 3D space. Design 3D CX 8 users: These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu. Non-Design 3D CX 8 users: For CX 7 and
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