Adaptive Shadow Sampling and 8.0

Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas. This can save quite a bit of time in some scene, but can also introduce artifacts if set too high. This tutorial discusses how the gamma function in 8.0 can necessitate different values as compared to 7.x
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New 8.0 Intensity Option in the Lighting tab

This new option allows the Lightdome to affect the scene in one of two ways; one is solely through amplification of diffuse illumination (raydiosity) or through source pixel brightness which also affects reflections. This quick tutorial shows specifically what this very useful function does.
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