Modeling a salt shaker in Design 3D

This polygon modeling tutorial shows how to model the body of a salt shaker. It shows how to model the object with Design 3D’s modeling paradigm, using polygons and subdivision surfaces, and is a companion to the same object modeled in Cobalt.
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Modeling a 12-volt car plug adapter

This tutorial shows how to model the body of a 12-volt car plug adapter. It uses Adobe Illustrator drawn bezier curves to create a Skin-type bezier object, which is then converted to a polygon mesh. This is then used to drive a subdivision surface object. It also shows several methods for generating intermediate curvature using bezier surfaces or subdivision surfaces.
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Bottle Top Threads

This tutorial shows how to create the threads at the top of a twist-top glass bottle, something like a beer or soft-drink bottle. It shows how to create a lathe object and then integrate this bezier data into a polygon structure to create a final subdivision surface object.
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