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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Nuanced Metal

Christopher Tyler Apr, 19th 2011 0 Comments
CX Advanced, CX Texturing, CX Version 6 specific
Here's a materials tutorial. It deals with defining metals using a simplified mechanism, yet also adding an extra layer to simulate some physical properties of metals from the real world.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Global Illumination Caustics

Christopher Tyler Feb, 24th 2011 1 Comment
CX Advanced, CX Rendering, CX Texturing, CX Version 6 specific
This is a tutorial that discusses how to achieve GI (global illumination) caustics from an HDRI image when rendering with raydiosity. It also discusses how to tune the raydiosity cache system to get nice caustics.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Using IK/bones to deform a sports bottle cap

Christopher Tyler Feb, 1st 2011 5 Comments
CX Advanced, CX Animation, CX Modeling, CX Version 6 specific
This is a tutorial showing how to use the Bones/IK system to help pose and deform part of a sports bottle.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

UV Mapping a Modern Bar Stool

Christopher Tyler Jan, 19th 2011 0 Comments
CX Advanced, CX UV Mapping
This is a tutorial showing how to UV map a modern type of bar stool. The technical issue being focused on is called "Projection Normal Mapping".
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Creating a Food Package #2

Christopher Tyler Jan, 19th 2011 1 Comment
CX Advanced, CX Modeling, CX Texturing, CX UV Mapping, CX Version 6 specific
Another package design tutorial. It's a similar design to the first package design tutorial but also different enough to warrant its own presentation.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Raydiosity amplifier and bounces, what are they?

Christopher Tyler Nov, 3rd 2010 0 Comments
CX Advanced, CX Lighting, Design 3D SE, SE Advanced, SE Texture & Render
This tutorial walks through a couple of the rendering parameters in the Render dialog box that deal with light, specifically with radiosity/global illumination.
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