Modeling a salt shaker in Design 3D

This polygon modeling tutorial shows how to model the body of a salt shaker. It shows how to model the object with Design 3D’s modeling paradigm, using polygons and subdivision surfaces, and is a companion to the same object modeled in Cobalt.
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Modeling a 12-volt car plug adapter

This tutorial shows how to model the body of a 12-volt car plug adapter. It uses Adobe Illustrator drawn bezier curves to create a Skin-type bezier object, which is then converted to a polygon mesh. This is then used to drive a subdivision surface object. It also shows several methods for generating intermediate curvature using bezier surfaces or subdivision surfaces.
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Bottle Top Threads

This tutorial shows how to create the threads at the top of a twist-top glass bottle, something like a beer or soft-drink bottle. It shows how to create a lathe object and then integrate this bezier data into a polygon structure to create a final subdivision surface object.
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Modeling a Syrup Bottle

This tutorial shows how create a concave surface on a product bottle. It specifically takes an existing user file and revises it so subdivision surfaces and boolean subtraction can be used to effectively create the surface. Videos 1, 2, and 3 are about revising the bottle geometry to create predictable results. These show how to adjust the resolution, position and accuracy of the source geometry. Video 4 covers revision to the oval object used as the boolean subtraction source and begins the subtraction process. If you want to skip right to the modeling phase of the concave region, start with
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