Setting up lighting for a simple interior scene

This materials and lighting tutorial shows how to approach the lighting setup for an interior type of scene. It uses a single spot light and a white lightdome for lighting and shows how to evaluate the contribution of each to the final diffuse lighting. It also sets up a couple of materials which are important to the scene.
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Setting up an architectural interior for rendering

This tutorial discusses many aspects of setting up an interior architectural scene for rendering. This includes: adjusting materials to use fresnel reflections (including proper energy balance); using multiple raydiosity bounces; adjusting raydiosity amplifier; raydiosity samples and cache settings; adjusting render Detail settings (Pixel Detail Block Size, etc.); Adaptive Shadow Sampling; custom surface controls; and more. NOTE: This is a bit of a longer tutorial so have patience :-)
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