COMPACT DIGITAL CAMERA: Texturing, I

This is the first part of a 2 part texturing lesson for the camera. This first part walks through the creation of the body plastic, the rim metal, and the flash components. Tools used include the BurnUV function, the materials dialog, reflectivity, balancing the diffuse and reflectivity channels, bump and a basic discussion of the Fresnel curve.
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PROJECT COMPONENT: Material setup for the glue gun

This texturing tutorial demonstrates the thought process and approach to setting up various types of materials using the glue gun scene as an example file. It shows how to categorize materials based on certain general properties. This is useful in figuring out how to configure parameters in the materials dialog.
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Desktop Calendar Lighting, Part I: Lighting and rendering using direct diffuse illumination (for beginners)

This beginners tutorial walks through the initial lighting of an desktop paper calendar type object. It uses a single spotlight and also discusses the rendering dialog box with emphasis on the Detail channel.
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