Beginner’s First Project in Design 3D CX 8

Getting Started Series First Project Design 3D CX 8 for Mac This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you’ll learn the basics of the user interface and how to work in 3D space. Design 3D CX 8 users: These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu. Non-Design 3D CX 8 users: For CX 7 and
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Fundamentals of Design 3D CX 8

Getting Started Series Fundamentals of Design 3D CX 8 for Mac This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8. These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.
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Model Size Reduction Strategies

Reducing the complexity of your model can be important – whether the number of objects, the polygon count, the texture size, or any combination of these. Smaller, more efficient models can improve rendering times and allow you to use the model in real-time display (such as augmented reality, web display, iBooks illustrations, etc.) and even for 3D printing.
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Green Apple Tutorial

In this tutorial you’ll learn how to import an Adobe Illustrator file, Lathe it into a 3D object, use a linked Adobe Photoshop file to create a texture, and then render an image of the scene. The 12 page PDF document provides a detailed step-by-step tutorial and the associated tutorial files give you what you need to build the project.
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Creating a Camera for Live 3D – Section 3: Video Chapters 7, 8 and 9

This three section, nine chapter video series shows you how to use Design 3D CX 6 and Live 3D CX 2 to create a fully interactive 3D model and embed it in your own website. Part 3: Video Chapters 7, 8 and 9. These chapters cover final scripting and upload for embedding. You will finish up the scripting for the camera model. Then you'll learn how to easily upload your Live 3D project to your account at StrataLive3D.com, and embed the model into your own website.
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Creating a Camera for Live 3D – Section 2: Video Chapters 4, 5 and 6

This three section, nine chapter video series shows you how to use Design 3D CX 6 and Live 3D CX 2 to create a fully interactive 3D model and embed it in your own website. Part 2: Video Chapters 4, 5 and 6. These chapters cover setting up interactivity for your 3D model by adding scripts and sequences in Live 3D CX 2. You will learn to plan your scripted animation, and then create simple and complex scripts and set up the sequence of events for interactivity.
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