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Tutorials: Page 12 of 156

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A Paintbrush Roller Handle, part 1

Christopher Tyler Jul, 30th 2018 1 Comment
CX Advanced, CX Modeling, CX Version 8.0 Specific
In this tutorial we look at modeling a paintbrush roller handle using Adobe Illustrator and Design 3D.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

About metal and paint, part 2

Christopher Tyler Jul, 18th 2018 0 Comments
CX Advanced, CX Rendering, CX Texturing, CX Version 8.0 Specific, Design 3D CX
In part two of the metal and paint tutorial, we look at nuanced adjustments to the materials.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

About metal and paint, part 1

Christopher Tyler Jul, 17th 2018 0 Comments
CX Intermediate, CX Rendering, CX Texturing, CX Version 8.0 Specific
This materials tutorial shows how to set up a basic metal and paint material.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Using polygon subsets to apply a bitmap to the outside of a mug

Christopher Tyler Jul, 11th 2018 0 Comments
CX Advanced, CX Texturing, Design 3D CX
In this tutorial we take a look at applying a material using a subset so its bitmap only applies to the outside of a mug.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Cobalt For Beginners, Part 7

Christopher Tyler Jun, 27th 2018 0 Comments
Cobalt
In this Cobalt modeling tutorial for beginners we take a look at generating a simple L-shaped object using two different approaches in order to explore Cobalts modeling tools.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Cobalt For Beginners, Part 6

Christopher Tyler Jun, 27th 2018 0 Comments
Cobalt
In this Cobalt modeling tutorial we look at the curve/line fillet function and how it can be applied to overlapped and non-overlapped line segments.
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