Creating a food package

This is a tutorial on how to model a type of packaging used for food. It's a pouch type of object. This tutorial was recorded as a result of a question by a user. You'll hear me refer to this user during the recording. While you can do this in 6.0, it is optimized for the 6.1 update as it uses UV mapping on subdivided objects.
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Creating a Camera for Live 3D – Section 3: Video Chapters 7, 8 and 9

This three section, nine chapter video series shows you how to use Design 3D CX 6 and Live 3D CX 2 to create a fully interactive 3D model and embed it in your own website. Part 3: Video Chapters 7, 8 and 9. These chapters cover final scripting and upload for embedding. You will finish up the scripting for the camera model. Then you'll learn how to easily upload your Live 3D project to your account at StrataLive3D.com, and embed the model into your own website.
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Creating a Camera for Live 3D – Section 2: Video Chapters 4, 5 and 6

This three section, nine chapter video series shows you how to use Design 3D CX 6 and Live 3D CX 2 to create a fully interactive 3D model and embed it in your own website. Part 2: Video Chapters 4, 5 and 6. These chapters cover setting up interactivity for your 3D model by adding scripts and sequences in Live 3D CX 2. You will learn to plan your scripted animation, and then create simple and complex scripts and set up the sequence of events for interactivity.
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Creating a Camera for Live 3D – Section 1: Video Chapters 1, 2 and 3

This three section, nine chapter video series shows you how to use Design 3D CX 6 and Live 3D CX 2 to create a fully interactive 3D model and embed it in your own website. Part 1: Video Chapters 1, 2 and 3. These chapters cover modeling, export and sequences. You will learn how to set up your model in Design 3D CX 6, add animation and then export to Live 3D CX 2. Once in Live 3D, you will get started setting up waypoints and sequences.
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Controlling your light intensity through material parameters

Here are two videos which show how to control the lighting in a scene by adjusting several material channels. The diffuse and ambient amount channels govern how much light is absorbed or reflected back to the viewer. These videos show how to use them.
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