Working with and maintaining existing UV data during the modeling process, Part 3

This tutorial continues to show how to adapt UVs during the modeling process on an object that has UV data which needs to be maintained. This specifically shows how to deal with edge detail.
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Bezier Conversion Example 4

In this tutorial we take a look at the geometry conversion pathway, taking UV mapping into account. The need to work with an object’s UV data is a deciding factor for why you may need to change a bezier-based object into a polygon one.
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Using the UV editor to determine a closed curved object’s length

This tutorial shows how to use the UV editor and the Conform ‘unwrap’ function to help determine the correct length for an 8-shape object. The object needs to have a specific length when in its final form and this tutorial shows how to use the UV editor for this purpose.
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