This is a tutorial that deals with changing the local coordinate space of an object to better help deal with texture placement. Projected textures (planar, cylindrical, etc.) are applied relative to the local Z axis of an object and something this isn't the optimal way of setting a material onto an object. This tutorial discusses a couple of ways of dealing with this.
This is a tutorial designed to show how to model, UV unwrap and texture a simple paper bag type of object. It is modeled in Strata3D 6.1, then UV mapped in Wings3D.
This is a tutorial showing how to UV map a modern type of bar stool. The technical issue being focused on is called "Projection Normal Mapping".
Another package design tutorial. It's a similar design to the first package design tutorial but also different enough to warrant its own presentation.
This tutorial shows how to model a padlock type of object using polygon modeling and subdivision surfaces. There are two parts, the first part is the modeling inside of Strata3D 6.1, the second is the UV mapping of this object in Wings3D.