Changing an object’s local coordinate system orientation (6.0)

This is a tutorial that deals with changing the local coordinate space of an object to better help deal with texture placement. Projected textures (planar, cylindrical, etc.) are applied relative to the local Z axis of an object and something this isn't the optimal way of setting a material onto an object. This tutorial discusses a couple of ways of dealing with this.
View Tutorial

Basic Polygon Editing for Beginners (CX, CXi only)

This is a series of short videos for beginners who want to dive into polygon editing. If you don't know where to start this is a good place. It walks through the creation of a basic shape, showing how to achieve it in multiple ways. You'll get a taste of subdivision surfaces too.
View Tutorial