Revising a magazine holder geometry

This beginner modeling tutorial shows several approaches to modeling a relatively simple piece of geometry. It shows how to revise some existing geometry using the polygon modeling tools, but also how to start the document/magazine holder from scratch using a couple of different bezier curve objects, then convert the bezier based geometry into a polygon mesh for final set up.
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Modeling a stairwell component, Part 1, for beginners

This tutorial is for people quite new to Design 3D who want to get a sense for object manipulation and modeling using a real-world project. It shows how to finish the construction of a simple stairwell component, using several different approaches (object level, element level), in order to get a sense for how Design 3D handles geometry.
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Nut Bar Project, Part 0: Create a rounded cube with inset region using subdivision surfaces

This tutorial shows how to create an inset cube with rounded corners using an ideal method. This method uses a simple polygon mesh ‘cage’ that is subdivided. This approach is better than using other methods because it is easily UV mapped and controlled to scale to different sizes. This tutorial leads to a package design tutorial, with a containing shape whose construction is based off this modeling approach.
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Using Global, Local and Grid centric coordinates to place tiles on a wall

This tutorial shows how to use Global, Local (Object) and Grid coordinates to control the placement and arrangement of tiles on a wall. It also shows how to properly arrange an object inside a shape so it predictably places on a grid or object.
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Anti-Aliasing, a primer

This tutorial discusses anti-aliasing / oversampling. It specifically looks at what it is using a simple demonstration in Photoshop. The Details tab has several parameters that control anti-aliasing, the Oversampling rate, the Block/Volume Subdivision Limit and the Pixel Detail Block Size. This first tutorial generally explains what the Oversampling rate is, but also discusses the other two parameters in general terms. This is in preparation for several tutorials that discuss changes in this area in the Design 3D 8.1 update.
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Yogurt Cup, Part 5: Shapes, Instances and Multiple Materials

This tutorial shows how to use the Shape and Instance mechanism to control the structure of scene objects. It specifically looks at the use of instances to create multiple yogurt ‘flavors’, while still using the same underlying geometry.
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