Nut Bar Project, Part 0: Create a rounded cube with inset region using subdivision surfaces

This tutorial shows how to create an inset cube with rounded corners using an ideal method. This method uses a simple polygon mesh ‘cage’ that is subdivided. This approach is better than using other methods because it is easily UV mapped and controlled to scale to different sizes. This tutorial leads to a package design tutorial, with a containing shape whose construction is based off this modeling approach.
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Using Global, Local and Grid centric coordinates to place tiles on a wall

This tutorial shows how to use Global, Local (Object) and Grid coordinates to control the placement and arrangement of tiles on a wall. It also shows how to properly arrange an object inside a shape so it predictably places on a grid or object.
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Anti-Aliasing, a primer

This tutorial discusses anti-aliasing / oversampling. It specifically looks at what it is using a simple demonstration in Photoshop. The Details tab has several parameters that control anti-aliasing, the Oversampling rate, the Block/Volume Subdivision Limit and the Pixel Detail Block Size. This first tutorial generally explains what the Oversampling rate is, but also discusses the other two parameters in general terms. This is in preparation for several tutorials that discuss changes in this area in the Design 3D 8.1 update.
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Yogurt Cup, Part 5: Shapes, Instances and Multiple Materials

This tutorial shows how to use the Shape and Instance mechanism to control the structure of scene objects. It specifically looks at the use of instances to create multiple yogurt ‘flavors’, while still using the same underlying geometry.
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Model a vase, for beginners

This modeling tutorial for beginners further demonstrates how to use polygon modeling to generate a subdivision surface object resembling a vase type object. It helps to give a sense for how Design 3D approaches the manipulation of polygons, in addition to showing how active grids help to control the modeling process.
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