Can Metallic Ink, Part 1: Modeling the product container using two different approaches

This tutorial models a can type object, using two different approaches, in preparation for a tutorial on adding a metallic effect to a product label. The geometry is set up using a lathe (from several bezier curves) and then converts it to a polygon mesh which can then be UV mapped. It discusses some technical issues dealing with the surface shading. The second part models the object as a subdivision surface object. Finally, a UV map is generated using a cylindrical map as a starting point.
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UV Fundamentals 3 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically shows how to generate projected UVs using the BurnUV function's Box option. It then walks through the process of basic UV editing to stitch together various UV islands.
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UV Fundamentals 2 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically walks through the generation of UVs from a projected texture, and then shows how to manipulate the UVs in order to get a texture to correctly adhere to the object.
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