Whisk: Part 1 (wires modeling) (SE/CX)

This beginning modeling tutorial shows how to create bezier curve data (using the blend tool) in Adobe Illustrator and take that into Design 3D SE (and CX) to create path extrude objects. It then shows how to arrange the resulting artwork to create the wire components of the whisk. This tutorial is done in Design 3D SE7, but can also be done in CX.
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Metallic lettering, Part 3 (materials setup)

This materials tutorial shows how to combine multiple material layers to create a worn metallic look. This includes a base material that uses anisotropy and two extra material layers to add a worn appearance to the metal.
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Metallic lettering, Part 1 (anisotropy and UV map setup)

This UV mapping tutorial is the first part in a series dealing with metallic lettering. Part 1 deals with the material effect called anisotropy and how to set up the geometry’s UV’s to properly render the anisotropy. As part of the UV mapping process we discuss two conditions to watch for to produce effective unwraps (UV scale and seam position).
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