Compositing Shadows in Photoshop

This rendering tutorial shows how to output shadows separately from a main object and perform various compositing techniques in Photoshop to merge them. It shows how to use the 'Render to Layers' and 'Render Alpha Channel' features to help with this compositing. It also demonstrates the use of 'Instance Properties...' to facilitate the process.
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Industrial cart materials and rendering.

This texturing and rendering tutorial walks through the material creation process for an industrial cart. It includes the creation of a dull, dark plastic, a yellow paint-like material, and a basic metal. The use of the Project Window to navigate through object hierarchies is also shown.
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Reworking the shape of a ribbon object using a Bones/IK chain

This modeling tutorial discusses several topics, including the optimization of a mesh for greater subdivision efficiency; and several considerations when using an IK chain on just a specific sub-section of a polygon mesh. It shows how to use the Bones Tool Auto Skin function in conjunction with the Vertex Weight.
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Creating a holiday ornament ribbon

This modeling and UV mapping tutorial shows how to create a ribbon object used for holiday ornaments. It covers modeling, starting with a simple bezier path and the extrude tool, and then progressing through the use of a bones object to control deformation. It also discusses how to retain and use UV's generated from the bezier extrude tool.
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