Texturing a gum pack, Part I.

This texturing and rendering tutorial walks through the process of texturing a gum pack. It emphasizes the use of a tin type metal foil using normal maps to provide texture. Part of this tutorial also shows how to adjust the Lightdome for use in the rendering process.
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Modeling an architectural staircase element

This modeling tutorial demonstrates how to use named custom grids to model symmetrical elements. It also shows how to work with instances that have pesky nested nodes. The use of the Replace selected function is also covered.
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