Preparing geometry for a material with anisotropy and a coating

This modeling tutorial shows how to prepare a lathed object for conversion to polygon mesh. It focuses on optimizing the mesh for even polygon distribution and also reducing redundant geometry. Finally it looks at the UV data generated by lathe.
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Creating and Editing Custom HDRI Images for use in Design3D

This tutorial shows how to edit 32 bit per channel HDRI bitmaps in Photoshop. It discusses the difference between 8, 16, and 32bit per channel color and how to work with Photoshop's HDRI color palette. It also discusses how to use this data inside of Design3D.
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