This tutorial discusses the nature of floating-point color. It looks at Photoshop’s floating-point color picker as a window into understanding the nature of high precision color. It also shows how to create high bit depth color files that can be used in Design3D 8.0.
This Design 3D 8.0 tutorial discusses linear workflow and what gamma adjustment is. This is a very critical concept to understand when working with the new gamma control mechanism.
ABOUT THE AUTHOR, CHRIS TYLER
This UV mapping tutorial is the first part in a series dealing with metallic lettering. Part 1 deals with the material effect called anisotropy and how to set up the geometry’s UV’s to properly render the anisotropy. As part of the UV mapping process we discuss two conditions to watch for to produce effective unwraps (UV scale and seam position).
This modeling tutorial shows how to model a simple antique phone using polygon modeling and subdivision surfaces. It's geared to new users.