This tutorial walks through the modeling processes of a product bottle for something like ketchup or other similar items. It uses polygon modeling and subdivision surfaces.
The corrosion shader is a very versatile shader that can be used for adding quick bumps and other appearance control for surfaces.
This tutorial discusses working with compound paths from imported vector art.
This tutorial walks through the modeling of a sledge hammer object using polygon modeling and subdivision surfaces.
This tutorial walks through the basics of setting up a camera animation, in addition to animating its target.
Here is a tutorial on how to improve the realism of metals (and other similar materials). Compare the left and right images. Which looks more real? The right you probably say and would be right. The way light reflects off the surface is more correct. This tutorial explains how to achieve this.