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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

UV Mapper 7.0 Introduction

Christopher Tyler Sep, 8th 2011 0 Comments
CX Advanced, CX Beginner, CX Intermediate, CX UV Mapping, CX Version 7 Specific, Design 3D CX, New in CX Version 7
This is an introduction to the Design3D 7.0 UV Mapper.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

On using the mirror function in the polygon modeler

Christopher Tyler Jun, 30th 2011 1 Comment
CX Beginner, CX Modeling, CX Version 6 specific
This tutorial discusses how to use the mirror function in the polygon modeler.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Using the Corrosion shader II: Mapping and layering

Rodrigo Duarte Jun, 21st 2011 0 Comments
CX Beginner, CX Texturing, CX Version 6 specific
In the previous installment on using the Corrosion shader, we talked about what the parameters mean. Nos we will explore the mapping and layering of Corrosion shaders.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Using the Corrosion shader I: What do the parameters mean?

Rodrigo Duarte Jun, 14th 2011 0 Comments
CX Beginner, CX Texturing, CX Version 6 specific
The corrosion shader is a very versatile shader that can be used for adding quick bumps and other appearance control for surfaces.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Basics for camera animation

Christopher Tyler Jun, 7th 2011 2 Comments
CX Animation, CX Beginner, CX Version 6 specific
This tutorial walks through the basics of setting up a camera animation, in addition to animating its target.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a simple spaceship toy

Christopher Tyler Jun, 5th 2011 3 Comments
CX Beginner, CX Intermediate, CX Modeling, CX Version 6 specific
This tutorial is geared towards beginners who want to better learn how to manipulate polygon structures in order to create subdivision surface objects. A simple toy spaceship is created as a demonstration.
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