Learning about global illumination (CX/SE)

This is a two part tutorial that walks through an interesting little projects which helps to demonstrate some of the render dialog settings. It specifically discusses what is called radiosity or global illumination and some settings that control this function.
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An introduction to glass

Glass is an interesting material that will provide hours of fun (and possibly frustration) when trying to create it in 3D. Learning to create attractive glass textures will help you understand the Strata 3D texturing system, and avoid frustration.Let us explore the basics of creating glass in this short tutorial.
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How to create basic metallic textures

Metals are a most interesting and varied family. The variety found among metals is very wide indeed. This beginner level tutorial discussing how to create four basic metal textures: base metal, gold, copper and lead.
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Modeling a Triangular Tube with Complex Tapered Angles – Part 2

In this segment we will use the polygon modeling tools to create one side with the appropriate offset and corner wrap, and replicate that side to create the other two sides, perfectly positioned relative to the first side Tools and key concepts: Connect edges Slide edges Cut, paste and delete polygons within the polygon editor Nudge key edits Reset Origin to control replication Replicate command Combine multiple objects into single polygon mesh
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