Modeling a salt shaker in Design 3D

This polygon modeling tutorial shows how to model the body of a salt shaker. It shows how to model the object with Design 3D’s modeling paradigm, using polygons and subdivision surfaces, and is a companion to the same object modeled in Cobalt.
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Using Smooth Mesh and Subdivision Surfaces to increase a polygon mesh resolution

This tutorial shows how to increase the resolution of a polygon mesh. It shows why the Smooth Mesh function can sometimes lead to a faceted look even after up-resing. It also shows why subdivision surfaces may be a better alternative. Finally, it shows how to adjust the source lathe object in order to increase the resolution of the derived polygon mesh without needing Smooth Mesh or subdivision surfaces.
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Modeling a 12-volt car plug adapter

This tutorial shows how to model the body of a 12-volt car plug adapter. It uses Adobe Illustrator drawn bezier curves to create a Skin-type bezier object, which is then converted to a polygon mesh. This is then used to drive a subdivision surface object. It also shows several methods for generating intermediate curvature using bezier surfaces or subdivision surfaces.
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Bezier Conversion Example 4

In this tutorial we take a look at the geometry conversion pathway, taking UV mapping into account. The need to work with an object’s UV data is a deciding factor for why you may need to change a bezier-based object into a polygon one.
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