Bezier Conversion Example 2

In this tutorial we take a look at the geometry conversion pathway, specifically dealing with the creation of skin bezier objects that are then converted to spline and eventually to polygon mesh. It also shows how to specifically prepare bezier art in Adobe Illustrator to get the most predictable skinning result.
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Converting from one data type to another

This tutorial shows the pathways through which Design 3D can convert data from one format to another. It shows how primitives can become bezier structures which in turn can become polygon meshes. These polygon meshes can then drive a subdivision surface object.
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Grid Templates and Smooth Mesh

This tutorial shows how to assign ‘grid templates’ to the Z and X standard grids to help model a product. It also shows how to use the Smooth Mesh function in conjunction with the Skin tool to begin modeling the product in the grid template.
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Modeling a disposable coffee cup, for beginners

This tutorial for people new to Design 3D creates a disposable coffee container, starting from an Adobe Illustrator profile. The process of creating a lathe object and converting it to a polygon mesh, and then a subdivision surface for final editing is explored.
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Bottle Top Threads

This tutorial shows how to create the threads at the top of a twist-top glass bottle, something like a beer or soft-drink bottle. It shows how to create a lathe object and then integrate this bezier data into a polygon structure to create a final subdivision surface object.
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