Using an IK/Bones chain to pose a package design object (CX)

This tutorial shows how to use an IK/Bones chain to control the posing of a package design type object. It shows how to control the position of each bone and how to manually assign vertices to each bone.
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Maximizing UV space from cylindrical mapped textures (CX)

This tutorial shows several methods for maximizing the use of the UV space. It focuses on UV coordinates generated from a cylindrical projection map. It also focuses on how to create and maintain undistorted texture application.
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Projection Textures and the Local Z Axis (SE/CX)

This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was recorded with CX but can also be done with SE7.
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Modeling a teapot spout (SE-partial/CX)

This modeling tutorial shows how to use the Skin tool to create a teapot spout. It also shows how to convert this to a 3D bezier surface, perform some bezier editing on this surface, then finally convert to a polygon mesh. The final polygon mesh is edited and then has subdivision surfaces applied. Note that the first several parts can be done in SE 7, while all components can be done in CX.
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