Project Component: Part 2—Modeling the seat of a mid-century modern chair

This is the second part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This models and UV maps the seat component. The UV mapping portion includes the use of planar mapping and BurnUV.
View Tutorial

Project Component: Part 1—Modeling the back leg of a mid-century modern chair

This is the first part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This tutorial walks through the modeling of the back leg of the chair. It uses primitives, custom grids and guides, flatten operations and hard edges to create an elegant model that subdivides very predictably.
View Tutorial

Creating twisted iron

This modeling tutorial shows how to create a twisted iron model, something similar to what would be seen in a twisted iron fence or railing. The first section shows the basic approach, the second shows how to also generate usable UV's.
View Tutorial

Setting up a hinged, folding door set

This tutorial walks through the process of creating a hinged, sliding type door setup. It makes heavy use of nested shapes/instances,the Object Properties palette, the Reflect tool, the Snap tool and the Joint tool to arrange and setup the doors.
View Tutorial