Air Freshener Display, Part 3: Riser Stand Modeling

This is the third tutorial in the Air Freshener display packaging tutorial series. It models the riser stand using polygon modeling and subdivision surfaces. The riser looks deceptively simple and this tutorial aims to show how to construct it.
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Adaptive Shadow Sampling and 8.0

Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas. This can save quite a bit of time in some scene, but can also introduce artifacts if set too high. This tutorial discusses how the gamma function in 8.0 can necessitate different values as compared to 7.x
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Anti-Aliasing & Pixel Detail settings in 8.0

The Block Volume Subdivision Limit controls which pixels get anti-aliased, often called oversampling, by examining pixel intensity differences between neighboring pixels. This tutorials specifically addresses how this variable is affected by the new gamma controls in 8.0.
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