Working with Cubes and Rounded Cubes, Part 1

This is a series of three short videos demonstrating some of the things you can do with cubes and rounded cubes. Conceptually, these shapes are very simple, but really understanding these primitives and their basic manipulation will help you greatly in your basic modeling projects, and more advanced projects as well.
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Learning about global illumination (CX/SE)

This is a two part tutorial that walks through an interesting little projects which helps to demonstrate some of the render dialog settings. It specifically discusses what is called radiosity or global illumination and some settings that control this function.
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Diamonds: Simple brilliant cut

If you enjoyed Gems 101, you may want to learn more about creating 3D gemstones. Here is a brief tutorial on modeling the geometry of a Brilliant Cut diamond, starting from a cylinder, converting into a polygon mesh, and then extruding, scaling, connecting and deleting points.
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