This tutorial walks through the process of setting up a glossy material. It shows the basic and proper steps to setting up a material with a diffuse and a glossy component so the material uses the fresnel interpolator and is properly energy balanced. It also explores the Smoothness channel as it relates to the Fresnel interpolator.
In this third video for the Christmas spiral, we set up lighting and textures, then render it.
This tutorial shows how to transfer Adobe Illustrator vector art into a 2 layer material setup in order to overlay the top layer with transparent areas, using the Mask channel, onto the lower layer.
This tutorial shows how to UV map the mouthwash product bottle so labels can be applied. It shows how to deal with the various details that can be confusing if you’re not aware of the general UV mapping process.
This UV mapping and texturing tutorial shows how to create embossed text on the wavy object created in a previous tutorial. This tutorial shows why UV mapping the texture placement is superior to using a projection mapping type such as planar or cylindrical mapping.
In this material and rendering tutorial the ability to vary the degree of surface roughness according to view angle is explored. This is a powerful technique that simulates real world material properties which can be useful for architectural and product/package design.