Fallback image

Strata.comStrata University

  • University Home
  • Tutorials
  • Training Tracks
  • Authors
    • Chris Tyler
    • Rodrigo Duarte
    • Xavier Mestres
    • Jean Probert
    • Leif Buckley
    • Howard Prince
  • Support
    • University FAQ
    • Support Home Page
    • Knowledgebase
    • Support Forums
    • Contact Support
    • Software Updates
  • Subscribe
    • University FAQ
    • Monthly Subscription
    • 12 Month Pre-Paid Subscription

CX Texturing

Log In

Sign Up for the Strata Bulletin

Our Strata Bulletins provide design inspiration, free tutorials, contest notifications, product and bundle discounts, case studies and more!

 
 
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Lens Blur and Depth of Field

Christopher Tyler Nov, 24th 2011 3 Comments
CX Advanced, CX Intermediate, CX Rendering, CX Texturing, CX Version 7 Specific, Design 3D CX
This tutorial shows how to use the Photoshop Lens Blur filter using depth data rendered by Design 3D.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Creating a Coating Effect

Christopher Tyler Nov, 19th 2011 4 Comments
CX Advanced, CX Intermediate, CX Lighting, CX Rendering, CX Texturing, CX Version 7 Specific, Design 3D CX
This tutorial shows how to create a coating effect for a material designed to look like car paint.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT COMPONENT: Liquids in a Container, Geometry Setup

Christopher Tyler Nov, 19th 2011 11 Comments
CX Modeling, CX Rendering, CX Texturing, CX Version 7 Specific, Design 3D CX
This tutorial walks through the correct geometric setup for creating an object which appears to contain liquid.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT COMPONENT: Liquids in a Glass Object: Setup Tutorial

Christopher Tyler Nov, 15th 2011 11 Comments
CX Beginner, CX Lighting, CX Modeling, CX Texturing, CX Version 7 Specific, Design 3D CX
This tutorial walks through the scene setup and basic object model for a glass object which will eventually contain some liquid. This tutorial is geared toward the beginner.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

The Importance of the Fresnel Interpolator

Christopher Tyler Nov, 8th 2011 0 Comments
CX Advanced, CX Intermediate, CX Texturing, CX Version 7 Specific, Design 3D CX
This tutorial examines the fresnel interpolator and its important in setting up a good reflective material.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT COMPONENT: Part 8. Texturing and rendering the alarm clock

Christopher Tyler Nov, 5th 2011 4 Comments
CX Intermediate, CX Lighting, CX Rendering, CX Texturing, CX Version 7 Specific, Design 3D CX
This tutorial walks through the scene setup, material creation and rendering of the alarm clock.
View Tutorial

Post navigation

« Previous 1 … 23 24 25 26 27 … 32 Next »

Connect With Us

Facebook Twitter Pinterest Instagram

Contact Us

Head Office

1400 Chapel Street
Unit 322
Santa Clara, Utah 84765
Phone: (435) 628-5218
Fax: (435) 628-9756

Sales & Customer Service

Phone: 1-800-STRATA3D (787-2823)
Email: sales@strata.com

© 2025 Strata. All rights reserved.
Site by Klein New Media
Cleantalk Pixel